![]() Now, with the new open-world approach, even more potential for a unique rogue-lite gaming experience has been unlocked, maybe even shaping the genre into something fresh while also maintaining the expected classic qualities. Though the blog updates have been helpful, it wasn’t until after the first sneak peek at the game’s first trailer that proved that all the waiting wasn’t for nothing. Initially, the announcement was all fans had to work with, as the development updates went quiet for five years. Witchfire has come a long way in its development since it was first announced back in 2017. The event is called “Witchfire Halloween Week.” So, more news to come in the future. ![]() The developer also has something planned in a couple of weeks to share more about the story and world. In this alternate reality, witches are quite real and rather dangerousbut. The game is set in a dark fantasy world in which a war is being fought between powerful witches and the Church. Players can now put themselves in dangerous situations if they venture too close to a boss arena they are not ready, but the world is now open to explore. Instead, Witchfire is a punishing first-person shooter with role-playing and roguelite or Soulslike elements, emphasizing combat, firearms, and spellcasting. Now, The Astronauts has mentioned the open-world feature is near completely implemented without sacrificing game difficulty, such as the witch traps and locked doors. Despite previously stating that the rogue-lite barriers kept Witchfire true to the game design goal, the team eventually agreed that the background visuals were wasted exploration potential.
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